#VRML V1.0 ascii Separator { DEF Objeto1 Separator { Coordinate3 { point [ 4 0 4, 2 0 4, 2 0 2, 4 0 2, 6 2 4, 4 2 6, 2 2 6, 0 2 4, 0 2 2, 2 2 0, 4 2 0, 6 2 2, 6 4 4, 4 4 6, 2 4 6, 0 4 4, 0 4 2, 2 4 0, 4 4 0, 6 4 2, 4 6 4, 2 6 4, 2 6 2, 4 6 2 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, -1, 0, 2, 3, -1, 0, 4, 5, -1, 0, 5, 6, -1, 0, 6, 1, -1, 1, 6, 7, -1, 1, 7, 8, -1, 1, 8, 2, -1, 2, 8, 9, -1, 2, 9, 10, -1, 2, 10, 3, -1, 3, 10, 11, -1, 3, 11, 4, -1, 3, 4, 0, -1, 4, 12, 13, -1, 4, 13, 5, -1, 5, 13, 14, -1, 5, 14, 6, -1, 6, 14, 15, -1, 6, 15, 7, -1, 7, 15, 16, -1, 7, 16, 8, -1, 8, 16, 17, -1, 8, 17, 9, -1, 9, 17, 18, -1, 9, 18, 10, -1, 10, 18, 19, -1, 10, 19, 11, -1, 11, 19, 12, -1, 11, 12, 4, -1, 12, 20, 13, -1, 13, 20, 21, -1, 13, 21, 14, -1, 14, 21, 15, -1, 15, 21, 22, -1, 15, 22, 16, -1, 16, 22, 17, -1, 17, 22, 23, -1, 17, 23, 18, -1, 18, 23, 19, -1, 19, 23, 20, -1, 19, 20, 12, -1, 20, 23, 22, -1, 20, 22, 21, -1 ] } } }